Town: Fìkh Ræv Khǐkwab

Fìkh Ræv Khǐkwab

Fìkh Ræv Khǐkwab
Example Constructi architecture.
StateFederation of Alveria
ProvenceYăvajĭkǐkh District
Sub ProvenceDizijodez̄u Zone
RegionCancona Moor
Founded1293
Community LeaderAdministrator Brëmê Gadsmtco
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4434 m (14547 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population1498
Population Density249 people per km2 (749 people per mi2)
Town AuraElven High Magic
Naming
Native nameFìkh Ræv Khǐkwab
Pronunciation/ræv/ /ˈxɪkwab/
Direct Translation[noble; elite] [homeland; motherland]
Translation[Not Yet Translated]

Fìkh Ræv Khǐkwab (/ræv/ /ˈxɪkwab/ [noble; elite] [homeland; motherland]) is a subtropical Town located in Dizijodez̄u Zone, Yăvajĭkǐkh District, within the Federation of Alveria.

The name Fìkh Ræv Khǐkwab is derived from the Constructi language, as Fìkh Ræv Khǐkwab was founded by Glënm Brtë, who was culturaly Constructi.

Climate

Fìkh Ræv Khǐkwab has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Ræv Khǐkwab receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Ræv Khǐkwab covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4434 m (14547 ft) above sea level.

Overview

Fìkh Ræv Khǐkwab was founded durring the late 14th century in fall of the year 1293, by Glënm Brtë. The establishment of Fìkh Ræv Khǐkwab was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glënm Brtë struck deals with nearby nations and communities to establish Fìkh Ræv Khǐkwab as a prison colony.

Fìkh Ræv Khǐkwab was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ræv Khǐkwab is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Ræv Khǐkwab is buildings are arranged arround a network of broad flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Fìkh Ræv Khǐkwab's somewhat suffishent has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fìkh Ræv Khǐkwab gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Fìkh Ræv Khǐkwab acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Fìkh Ræv Khǐkwab has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fìkh Ræv Khǐkwab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Ræv Khǐkwab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Ræv Khǐkwab's parks.

Fìkh Ræv Khǐkwab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ræv Khǐkwab.

Fìkh Ræv Khǐkwab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ræv Khǐkwab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ræv Khǐkwab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ræv Khǐkwab's public wards, blessings, and other arcane systems.

Fìkh Ræv Khǐkwab possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Ræv Khǐkwab's grid is powered by hydrogalvanic generators.

Fìkh Ræv Khǐkwab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Ræv Khǐkwab's natural decorations nor waterways.

Fìkh Ræv Khǐkwab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Ræv Khǐkwab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Ræv Khǐkwab's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, summer is short in Fìkh Ræv Khǐkwab.

The Skinstitch near Fìkh Ræv Khǐkwab are known to be more aggressive than normal.

Fìkh Ræv Khǐkwab's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Invocation energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 6021 m2
    • Cattle and Similar Creatures: 374
    • Poultry: 4494
    • Swine: 299
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

454 of Fìkh Ræv Khǐkwab's population work within a Foundational Occupation.

970 of Fìkh Ræv Khǐkwab's population do not work in a formal occupation, but do contribute to the local economy. 74 (5%) are noncontributers.

Points of Interest

Fìkh Ræv Khǐkwab has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

The center of Fìkh Ræv Khǐkwab's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of secured a clean water supply for . A small order of knights was founded in 's honor, and bears his name to this day.

History